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Pool Skills · Game

Underwater Kick

Streamline, dolphin kick in rhythm and break out at the right moment, but never past 15 m. A game about technique and the rules.

Levels

Earn 2 stars to unlock the next level. 3 stars is a top performance. Your stars are saved on this device.

Safety first: this is a game about technique and rules. In real life, never practise breath-holding or long underwater swims alone or without a coach watching, and never hyperventilate (over-breathe) before going under. Shallow water blackout can happen without warning.

Keyboard: Space to kick, ↑ or Enter to break out.

Distance
0 m
Speed
–
Time
–
Your best
☆☆☆

Analogue version

Coach notes Coaches only

  • The model: each kick adds speed; drag slows you between kicks. Kicks that are too quick (small, rushed) add little. The best rhythm in the game is about 2 kicks per second. Good underwater kicking is faster than surface swimming, until your air runs low.
  • 15 m rule: in freestyle, backstroke and butterfly the head must break the surface by 15 m after the start and each turn. Past 15 m underwater = disqualified. (Breaststroke has its own underwater rules.)
  • Air: the air bar is a game mechanic to teach planning (break out while you still have speed and air). It is not a target for real breath-holding.
  • Stars: time to 25 m compared with the best possible (perfect rhythm, best breakout point). 3 stars = within 0.3 s, 2 stars = within 0.8 s. Past 15 m = no stars.